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Lehdonvirta, V. & Castronova, E. (2014) Virtual Economies: Design and Analysis. Cambridge, MA: MIT Press. Chapter 5: Regulating Markets is available as a standalone ebook (includes a 40% discount code for the whole book) 虚拟经济学 Chinese translation of the book […]
Lehdonvirta, V., Ratan, R. A., Kennedy, T. L., and Williams, D. (2014). Pink and Blue Pixel$: Gender and Economic Disparity in Two Massive Online Games. The Information Society, vol. 30, no. 4, pp. 243-255.
Nakajima, T., & Lehdonvirta, V. (2013) Designing Motivation Using Persuasive Ambient Mirrors. Personal and Ubiquitous Computing, vol. 17, no. 1, pp. 107-126.(demonstration video 1 demonstration video 2)
Lehdonvirta, M., Nagashima, Y., Lehdonvirta, V. & Baba, A. (2012) The Stoic Male: How Avatar Gender Affects Help-Seeking Behaviour in an Online Game.Games and Culture, vol. 7, no. 1, pp. 29-47.
Liu, Y., Lehdonvirta, V., Alexandrova, T. & Nakajima, T. (2012) Drawing on Mobile Crowds via Social Media. Case UbiAsk: Image Based Mobile Social Search Across Languages. Multimedia Systems, vol. 18, no. 1, pp. 53-56.
Lehdonvirta, M., Lehdonvirta, V. & Baba, A. (2011) Prosocial behaviour in avatar-mediated interaction: the influence of character gender on material versus emotional help-giving. On the Horizon, vol. 19, no. 3, pp. 165-173.
Näsi, M., Räsänen, P. & Lehdonvirta, V. (2011) Identification With Online And Offline Communities: Understanding ICT Disparities In Finland. Technology in Society, vol. 33, no. 1-2, pp. 4-11.
Lehdonvirta, V. & Räsänen, P. (2011) How do young people identify with online and offline peer groups? A comparison between UK, Spain and Japan. Journal of Youth Studies, vol. 14, no. 1, pp. 91-108.
Lehdonvirta, M., Lehdonvirta, V. & Baba, A. (2011) Collecting conversations: three approaches to obtaining user‐to‐user communications data from virtual environments. Journal of Virtual Worlds Research, vol. 3, no. 3.
Lehdonvirta, V. & Virtanen, P. (2010) A New Frontier in Digital Content Policy: Case Studies in the Regulation of Virtual Goods and Artificial Scarcity. Policy & Internet, vol. 2, no. 3, pp. 7-29.