Applying Economics to the Study of Game Worlds
Lehdonvirta, V. (2005) Virtual Economics: Applying Economics to the Study of Game Worlds. Proceedings of the 2005 Conference on Future Play (Future Play 2005), Lansing, MI, USA, October 13-15.
Lehdonvirta, V. (2005) Virtual Economics: Applying Economics to the Study of Game Worlds. Proceedings of the 2005 Conference on Future Play (Future Play 2005), Lansing, MI, USA, October 13-15.
Lehdonvirta, V. (2014) Marketization and Autonomy: Self-Control in Low-Status Online Contract Work. Paper presented at the XVIII ISA World Congress of Sociology RC52 session on Knowledge Workers: Processes of Hybridization, Marketization and Subjectivation, Yokohama, Japan, 13-19 July. (blog)
Ratan, R., Lehdonvirta, V., Kennedy, T., & Williams, D. (2012) Razing the virtual glass ceiling: Gendered economic disparity in two massive online games. ICA Annual Conference, Phoenix, Arizona, May 24-28. [selected as a top paper in Game Studies]
Liu, Y., Lehdonvirta, V., Alexandrova, T., & Nakajima, T. (2011) Real-Time Crowd Computing Using Social Media. Poster presented at CrowdConf 2011, San Francisco, CA, USA, November 2.
Liu, Y., Lehdonvirta, V., Alexandrova, T., Liu, M. & Nakajima, T. (2011) Engaging Social Medias: Case Mobile Crowdsourcing. Paper presented at First International Workshop on Social Media Engagement (SoME 2011), 20th International World Wide Web Conference (WWW 2011), Hyderabad, India, […]
Lehdonvirta, V. (2010) Digital free time: social leisure and leisurely shopping in online peer groups. Paper presented at the XVII ISA World Congress of Sociology RC13/RC23 joint session on Emerging Technologies and Leisure, Gothenburg, Sweden, 11-17 July.
Shiraishi, M., Washio, Y., Takayama, C., Lehdonvirta, V., Kimura, H. & Nakajima, T. (2009) Tracking Behavior in Persuasive Apps: Is Sensor-Based Detection Always Better Than User Self-Reporting? Poster presented at The 27th International Conference on Human Factors in Computing Systems […]
Lehdonvirta, V. (2008) Virtual Worlds Don’t Exist. Paper presented at Breaking the Magic Circle: Game Research Lab Spring Seminar, Tampere, Finland, April 10-11.
Takayama, C. & Lehdonvirta, V. (2008) EcoIsland: A System For Persuading Users To Reduce CO2 Emissions. Paper presented at Pervasive Persuasive Technology and Environmental Sustainability Workshop, 6th International Conference on Pervasive Computing. Pervasive 2008 Workshop Proceedings, Sydney, Australia, May 19, […]
Takayama, C., Lehdonvirta, V., Kimura, H. & Nakajima, T. (2008) ECOISLAND: A System for Persuading Users to Reduce CO2 Emissions. Poster presented at Tenth International Conference on Ubiquitous Computing (UbiComp 2008).Proceedings of the 10th Ubicomp 2008 Adjunct Programs, Seoul, Korea, […]