While copyright and virtual goods both impose artificial scarcity on non-rivalrous matter, copyright is designed to provide incentives to producers, while in virtual goods scarcity provides benefits to consumers directly.
Economic sociologist, virtual economies and digital work
Giving a talk on Unstructured work and coping strategies of low-status online workers at University of Vienna Sociological Lectures series on 7 January
We’re recruiting a researcher to the OII to do fieldwork on virtual work in Southeast Asia and Sub-Saharan Africa - apply by 13 December!
Interested in pursuing a master’s degree or a doctorate at the Oxford Internet Institute? Check out our Virtual Open Day on Tuesday 26 November.
I am organizing a Workshop on Virtual Currency Research on 21st November at the OII.
Now online: the poster behind my CrowdConf presentation dealing with identity and self-control in microwork.
What Cloud Labor Teaches Us About the Future of Work and Society: Presenting our microwork research project’s first results at CrowdConf, San Francisco, 22 October.
Giving a keynote at MindTrek’s academic track, Tampere, Finland, 3 October, titled The Battle for the User’s Mind: Code That Subverts Decisions Vs. Code That Enforces Them.
My chapter, titled Virtuality in the Sphere of Economics (pdf), appearing in The Oxford Handbook of Virtuality, edited by Mark Grimshaw.
Speaking at the Cultural work, subjectivity and communication technologies post-ICA seminar tomorrow at King’s College, London
Gave a talk at OII’s Brown Bag seminar series on Virtual Economies & Digital Task Marketplaces
I am organizing a Training School on Theoretical and Methodological Approaches to Virtual Work in Malta on 16-20 Sep. Funding available for doctoral students and postdocs.
New job! On May 1, I am starting as a Research Fellow (broadly equivalent to a US Assistant Professor) at the Oxford Internet Institute, University of Oxford.
Inspired by a Guardian article touching on the sociology and psychology of virtual item trade, I put up a web version of my 2009 PhD thesis, Virtual Consumption
My GDC lecture on Designing Virtual Markets for Fun and Profit is now online (slides + audio!)
Giving a lecture on Designing Virtual Markets for Fun and Profit on Wednesday 5-6pm, Room 130, North Hall, Game Developers Conference, San Francisco. See you there!
Presenting today at the Research Seminar in Culture, Media and Creative Industries at King’s College London on “Living on the virtual assembly line: Self-control and identity among hypertemporary online workers”
Chairing a public lecture by Ping Fu on Digital Reality - Life in Two Worlds: The Physical World We Inhabit and the Digital Universe We Create at the LSE tomorrow.
Tietoviikko listed me as one of the 100 most influential people in Finnish ICT.
I will give a one-hour lecture on Designing Virtual Markets for Fun and Profit at the Game Developers Conference 2013, San Francisco 25-29 March. See you there!
Kicked off the European research network for Dynamics of Virtual Work in Brussels yesterday. I was appointed to lead the Early Stage Researchers subgroup.