As the line between work and play blurs, we should track who gets to keep the conventional economic rewards, and who ends up being remunerated in play money.
Economic sociologist, virtual economies and online work
Our IPP2014 Crowdsourcing, Politics & Policy conference final programme is now online, with links to dozens of excellent full papers on crowds, politics, and online work
Situated Crowdsourcing Using a Market Model: a real-world experiment to be presented at the ACM UIST 2014 conference in Hawaii next month (coauthored with Simo Hosio and colleagues)
Presenting early results on geographic structure of online labour markets at the Dynamics of Virtual Work conference in Hatfield today
Speaking in a panel at Ping! Collaborate in Budapest next Thursday about how future content and journalism is financed and/or crowdsourced
Speaking in a panel on “Big Data” about how I use log data from companies in research, at Aboagora, Turku, Finland, 12 August
Blogged about Labour and the Internet: takeaways from the ISA World Congress of Sociology
Pink and Blue Pixel$: Gender and Economic Disparity in Two Massive Online Games published in The Information Society. Analyses gender gaps in EVE Online and EverQuest 2 data.
Next week I will be at the ISA World Congress of Sociology in Yokohama. Let me know if you’d like to meet!
Gave a talk on Virtual Economies: Design and Analysis at University of Tokyo’s Interfaculty Initiative in Information Studies this Wednesday.
I’ve joined the journal Policy & Internet as an editor. Here is my take on the past and future of this research area.
Economics for Orcs: How can virtual world economies inform national economies? A talk I gave at my book’s launch event at the Oxford Internet Institute on 26 June.
My book Virtual Economies: Design and Analysis (with Edward Castronova) comes out from MIT Press today!
Giving a keynote on “Policy making in the digital era” at the KIDE day organized by Finland’s ministry of communications in Helsinki on 14 May
Speaking tomorrow at the F2P Summit in London on Why Put a Player-to-Player Economy into Your F2P Game, and How?
Giving a talk on Economic Balancing and Improved Monetization Through Clever Sink Design at Game Developers Conference in San Francisco on Tue 18 Mar
I’m co-organizing a conference on Crowdsourcing for Politics and Policy at the Oxford Internet Institute on 25-26 Sep. Abstract deadline is 14 March, check it out!
The Helsinki Spring: my short essay on entrepreneurship and cultural change published in Research on Finnish Society
Identity and Self-Organization in Unstructured Work: my first full paper about life as a crowd worker published in the Dynamics of Virtual Work working paper series (with Paul Mezier)
I am again honoured to be listed in the top 100 influencers in Finnish ICT by Tietoviikko magazine
Giving a talk on Unstructured work and coping strategies of low-status online workers at University of Vienna Sociological Lectures series on 7 January