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The Video Game Theory Reader 2

Lehdonvirta V. & Lehtiniemi, T. (2008) Economics. In: B. Perron and M. Wolf (eds), The Video Game Theory Reader 2, New York: Routledge, pp. 344-346.

Situated Crowdsourcing Using a Market Model

Hosio, S., Goncalves, J., Lehdonvirta, V., Ferreira, D., & Kostakos, V. (2014) Situated Crowdsourcing Using a Market Model (mirror). Proceedings The ACM Symposium on User Interface Software and Technology (UIST 2014), Hawaii, US, October 5-8. (images) [acceptance rate 22%]

UbiPay: Minimizing Transaction Costs with Smart Mobile Payments

Lehdonvirta, V., Soma, H., Ito, H., Yamabe, T., Kimura, H., & Nakajima, T. (2009) UbiPay: Minimizing Transaction Costs with Smart Mobile Payments.Proceedings of the 6th International Conference on Mobile Technology, Application & Systems (Mobility 2009), Nice, France, September 2-4. New […]

Ubipay: conducting everyday payments with minimum user involvement

Lehdonvirta, V., Soma, H., Ito, H., Kimura, H., & Nakajima, T. (2008) Ubipay: conducting everyday payments with minimum user involvement. CHI ’08 Extended Abstracts on Human Factors in Computing Systems, Florence, Italy, April 5-10. New York: ACM, pp. 3537-3542. [acceptance […]

Reflecting Human Behavior to Motivate Desirable Lifestyle

Nakajima, T., Lehdonvirta, V., Tokunaga, E. & Kimura, H. (2008) Reflecting Human Behavior to Motivate Desirable Lifestyle. In: G. Marsden, I. Ladeira and P. Kotze (eds), Proceedings of the 7th ACM Conference on Designing Interactive Systems (DIS 2008), Cape Town, […]

Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle

Nakajima, T., Kimura, H., Yamabe, T., Lehdonvirta, V., Takayama, C., Shiraishi, M. & Washio, Y. (2008). Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle. Proceedings of Smart Sensing and Context, Third European Conference (EuroSSC 2008), Zurich, Switzerland, October 29-31 […]