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Making Daily Lives More Plesurable

Nakajima, T., Lehdonvirta, V., Tokunaga, E., Ayabe, M., Kimura, H., & Okuda, Y. (2007) Lifestyle Ubiquitous Gaming: Making Daily Lives More Plesurable. 13th IEEE International Conference on Embedded and Real-Time Computing Systems and Applications (RTCSA 2007), Daegu, Korea, August 21-24, […]

Ten Different User Perceptions

Lehdonvirta, V. (2005) Real-Money Trade of Virtual Assets: Ten Different User Perceptions. Proceedings of Digital Arts and Culture (DAC 2005), Copenhagen, Denmark, December 1-3, pp. 52-58.

New Strategies for Virtual World Operators

Lehdonvirta, V. (2005) Real-Money Trade of Virtual Assets: New Strategies for Virtual World Operators. Proceedings of the 2005 Conference on Future Play (Future Play 2005), Lansing, MI, USA, October 13-15.

Applying Economics to the Study of Game Worlds

Lehdonvirta, V. (2005) Virtual Economics: Applying Economics to the Study of Game Worlds. Proceedings of the 2005 Conference on Future Play (Future Play 2005), Lansing, MI, USA, October 13-15.

Self-Control in Low-Status Online Contract Work

Lehdonvirta, V. (2014) Marketization and Autonomy: Self-Control in Low-Status Online Contract Work. Paper presented at the XVIII ISA World Congress of Sociology RC52 session on Knowledge Workers: Processes of Hybridization, Marketization and Subjectivation, Yokohama, Japan, 13-19 July. (blog)

Gendered economic disparity in two massive online games

Ratan, R., Lehdonvirta, V., Kennedy, T., & Williams, D. (2012) Razing the virtual glass ceiling: Gendered economic disparity in two massive online games. ICA Annual Conference, Phoenix, Arizona, May 24-28. [selected as a top paper in Game Studies]

Real-Time Crowd Computing Using Social Media

Liu, Y., Lehdonvirta, V., Alexandrova, T., & Nakajima, T. (2011) Real-Time Crowd Computing Using Social Media. Poster presented at CrowdConf 2011, San Francisco, CA, USA, November 2.

Engaging Social Medias: Case Mobile Crowdsourcing

Liu, Y., Lehdonvirta, V., Alexandrova, T., Liu, M. & Nakajima, T. (2011) Engaging Social Medias: Case Mobile Crowdsourcing. Paper presented at First International Workshop on Social Media Engagement (SoME 2011), 20th International World Wide Web Conference (WWW 2011), Hyderabad, India, […]

Social leisure and leisurely shopping in online peer groups

Lehdonvirta, V. (2010) Digital free time: social leisure and leisurely shopping in online peer groups. Paper presented at the XVII ISA World Congress of Sociology RC13/RC23 joint session on Emerging Technologies and Leisure, Gothenburg, Sweden, 11-17 July.