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Virtual Worlds Don’t Exist

Lehdonvirta, V. (2008) Virtual Worlds Don’t Exist. Paper presented at Breaking the Magic Circle: Game Research Lab Spring Seminar, Tampere, Finland, April 10-11.

EcoIsland: A System For Persuading Users To Reduce CO2 Emissions

Takayama, C. & Lehdonvirta, V. (2008) EcoIsland: A System For Persuading Users To Reduce CO2 Emissions. Paper presented at Pervasive Persuasive Technology and Environmental Sustainability Workshop, 6th International Conference on Pervasive Computing. Pervasive 2008 Workshop Proceedings, Sydney, Australia, May 19, […]

ECOISLAND: A System for Persuading Users to Reduce CO2 Emissions

Takayama, C., Lehdonvirta, V., Kimura, H. & Nakajima, T. (2008) ECOISLAND: A System for Persuading Users to Reduce CO2 Emissions. Poster presented at Tenth International Conference on Ubiquitous Computing (UbiComp 2008).Proceedings of the 10th Ubicomp 2008 Adjunct Programs, Seoul, Korea, […]

Effective lifestyle changes through ubiquitous feedback systems

Ayabe, M., Okuda, Y., Lehdonvirta, V., Tokunaga, E., Kimura, H. & Nakajima, T. (2007) Effective lifestyle changes through ubiquitous feedback systems. Paper presented at the 4th International Symposium on Pervasive Gaming Applications (PerGames 2007), Salzburg, Austria, June 11-12.

Digital Labour in Online Games

Lehdonvirta, V. (2011) Digital Labour in Online Games. In: O. Sotamaa et al. (eds), New Paradigms for Digital Games: The Finnish Perspective. Tampere: University of Tampere, pp. 87-89.